Archive | February 2, 2017

How To Walk The Catwalk

Catwalk is a style of walking done in the fashion shows. This has a grace while walking and cannot be followed in regular walking. In fact the catwalk is an art to be developed sincerely by the models who desire to take participation in fashion shows. Catwalk is a unique style expected by all the models participating in the fashion shows. Catwalk does not refer only for walking, but it reflects on everything right from the clothes you wear, the shoes, the accessories and the jewelry. Walking like a cat is referred to as catwalk as you have to walk tipping but in a line that is not drawn.

How to walk the catwalk is definitely a question that every model has to work upon seriously before presenting in any fashion show. This deals with the clothes you are expected to wear to the way you walk. Apart from this your face features, the body language and even the modulation of your voice has to be paid attention. You have to speak about you hobbies and even the taste of your music determines or rather reveals about your personality. Based on the way you behave and take things, your confidence levels and your sense of humor is also appreciated. Personality plays a vital role as the educated observer perceives things in different angle. Before learning to walk the catwalk it is best to know some topics related to psychology so that you can apply the same feel that you never knew before, but is expected now.

The way you walk the catwalk reflects your personality as well as your present mood. An energetic walk shows that you are happy and you are able to walk faster. This is because you are in high spirits that makes you very confident as well as courageous and you tend to walk in high speed bypassing your friends. You can notice people walking with heavy steps and this is due to high pressure. Though the persistence is excellent, the walking style indicates lack of flexibility. Dragging feet shows lack of energy and is linked with sad feelings and also reflects uncertainty.

Catwalk is an indication given by a person by his walking style. This goes same for the guys presenting as models in fashion shows. The guys walking with hands in their pockets are considered to lack self image or dissatisfaction regarding their attire. Any model, male or a female should walk with confidence and firm shoulders, but should not look stiff. It should enhance your appearance with your personality and witty answers.

Linus Orakles

years in Themed Entertainment Blooloop talks to Nick Farmer

In November 2007, Nick Farmer will become the first European President of the TEA (formerly the Themed Entertainment Association), a post to which he was unanimously elected. Farmer has 30 years experience of working for theme parks, amusement parks, aquariums, zoos, science centres and other leisure destinations. He advises clients on park, story and brand development and new attraction planning in Europe and Scandinavia. Blooloop talked to him about his 30 year career in the themed entertainment industry and ambitions for his presidency.

Early Career Farmer started his career in marketing with Palitoy, makers of Action Man, Tiny Tears dolls and Star Wars toys. He then formed his own production display company, Farmer Studios, in 1976 which rapidly expanded to offer full design, production and installation services. 4 years ago, having become increasingly frustrated that the growth of the company meant that his time was spent on management, administration and cash flow rather than design and creativity, Farmer disbanded the production company and established Farmer Attraction Development.

By reorganising and developing a team of freelancers which can be gathered together as needed for projects, Farmer has created a more efficient business model with a lower fixed cost base. This flexibility allows the company to weather the seasonality of the industry, as well as reducing project costs. He is now free to concentrate on attraction concept development, production and consultancy.

Farmers core business involves drawing on his experience in the industry to create and develop attractions. Most of his business is in Europe and Scandinavia and reflects the current state of the European market, with few new parks opening and most work revolving around existing parks by either reworking existing rides or enhancing new standard rides. He particularly enjoys the challenge of working with established venues to develop attractions which will change the direction and the publics perception of the park.

Recent Projects

Farmer worked on seven new rides and several other attractions for the 2007 season.

Recent projects include:
Grona Lund in Stockholm. Farmer developed the name, graphic identity and station design for Kvasten, their new suspended coaster. Kvasten is playing a major park in repositioning Grona Lund within the Swedish leisure market.

Bewilderwood in Norfolk. Farmer provided consultancy to the 50 acre family curious treehouse adventure which opened to such acclaim in May 2007. His contribution was to enhance the original concept and to provide a layer of storytelling engagement on top of the basic attraction to deliver a much richer experience and a highly marketable attraction

Earth Explorer in Ostend. Farmer developed a concept using a standard drop ride to create an educational experience which takes children on a flight around the solar system. In this case Farmer produced a custom video show to integrate with the basic ride, so children have fun at the same time as leaning about space.